# sega2asm

> sega2asm splits a Sega Genesis or Mega Drive ROM by segment. It disassembles Motorola 68000 and Z80 code, writes 4bpp graphics as PNG, and converts raw PCM to WAV. Code output is aimed at clownassembler.

- Type: Tool
- Targets: Game
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/hansbonini/sega2asm>
- Primary source: <https://github.com/hansbonini/sega2asm/blob/78f37b0d71d27b43b960e24c01c5437bbef55404/README.md>
- Catalog page: <https://awesomerea.org/resources/sega2asm/>
- Record JSON: <https://awesomerea.org/resources/sega2asm/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sega2asm/index.md)

## Requirements & limits

- The command is sega2asm with a config YAML. Optional flags select a symbols file, a charmap, verbose output, or a dry run.
- The README names no license.

## Primary sources

1. <https://github.com/hansbonini/sega2asm/blob/78f37b0d71d27b43b960e24c01c5437bbef55404/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
