Tool
NWiiRecomp
NWiiRecomp translates GameCube and Wii DOL and ELF executables into C++. nWiiAnalyzer finds function boundaries, nWiiRecomp emits the C++, and nWiiRuntime supplies the high-level runtime. The generated export directory builds on its own. The README says Mario Party 7 reaches its 3D intro and Need for Speed: Hot Pursuit 2 shows boot progress.
- Targets
- Binary
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 37
- Last commit
- 2026-08-07
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- CMake 3.20 or newer and a C++20 compiler. The documented commands are cmake -B build and cmake --build build, then ./build/nWiiRecomp/nwiirecomp config.toml.
- The README does not name this project's license. It says totaldb.dsy is taken from Dolphin and stays under Dolphin's license.
Cite
BibTeX
@misc{nwiirecomp,
title = {{NWiiRecomp}},
howpublished = {\url{https://github.com/BlackLineInteractive/NWiiRecomp}},
url = {https://github.com/BlackLineInteractive/NWiiRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/nwiirecomp/}}
}Plain text
NWiiRecomp. https://github.com/BlackLineInteractive/NWiiRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nwiirecomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BlackLineInteractive/NWiiRecomp · Revision 595f176
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