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Tool

NWiiRecomp

NWiiRecomp translates GameCube and Wii DOL and ELF executables into C++. nWiiAnalyzer finds function boundaries, nWiiRecomp emits the C++, and nWiiRuntime supplies the high-level runtime. The generated export directory builds on its own. The README says Mario Party 7 reaches its 3D intro and Need for Speed: Hot Pursuit 2 shows boot progress.

Targets
Binary
Category
Native analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
37
Last commit
2026-08-07
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • CMake 3.20 or newer and a C++20 compiler. The documented commands are cmake -B build and cmake --build build, then ./build/nWiiRecomp/nwiirecomp config.toml.
  • The README does not name this project's license. It says totaldb.dsy is taken from Dolphin and stays under Dolphin's license.

Cite

BibTeX

@misc{nwiirecomp,
  title = {{NWiiRecomp}},
  howpublished = {\url{https://github.com/BlackLineInteractive/NWiiRecomp}},
  url = {https://github.com/BlackLineInteractive/NWiiRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nwiirecomp/}}
}

Plain text

NWiiRecomp. https://github.com/BlackLineInteractive/NWiiRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nwiirecomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · BlackLineInteractive/NWiiRecomp · Revision 595f176

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