# sacengine: reimplementing the Sacrifice game engine

> sacengine reimplements the engine of Sacrifice, the game by Shiny Entertainment. It is written in D. LDC 1.41.0 is a known working compiler.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/tg-2/sacengine>
- Primary source: <https://github.com/tg-2/sacengine/blob/b10b885b7e2c66f9350db547735625f43ceba39f/README.md>
- Catalog page: <https://awesomerea.org/resources/sacengine/>
- Record JSON: <https://awesomerea.org/resources/sacengine/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sacengine/index.md)

## Requirements & limits

- Clone with submodules and run dub build -b release-debug. Link the game's maps and data folders into the sacengine directory, or place the executable in the Sacrifice directory.
- On Windows the README also names OpenAL, mpg123, SDL2, and FreeType binaries.
- The README names no license.

## Primary sources

1. <https://github.com/tg-2/sacengine/blob/b10b885b7e2c66f9350db547735625f43ceba39f/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
