Tool
Ruri.ShaderDecompiler
Ruri.ShaderDecompiler is a shader decompiler library that turns compiled shader binaries into HLSL and rebuilds links between symbols and bytecode. The README describes a Unity path similar to AssetRipper and an Unreal path similar to FModel.
- Targets
- Binary
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 174
- Last commit
- 2026-10-17
- Language
- C#
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- For Unity, enable the ShaderDecompiler feature. For Unreal, enable UE_ShaderDecompiler, load dumped mappings in FModel, and export ShaderArchive bytecode.
- The README says the intermediate layer and symbol injection are in place, and that missing mappings drop material symbols.
- License: AGPL-3.0.
Cite
BibTeX
@misc{ruri-shader-decompiler,
title = {{Ruri.ShaderDecompiler}},
howpublished = {\url{https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler}},
url = {https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ruri-shader-decompiler/}}
}Plain text
Ruri.ShaderDecompiler. https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ruri-shader-decompiler/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ShiyumeMeguri/Ruri.ShaderDecompiler · Revision fab0925