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Tool

Ruri.ShaderDecompiler

Ruri.ShaderDecompiler is a shader decompiler library that turns compiled shader binaries into HLSL and rebuilds links between symbols and bytecode. The README describes a Unity path similar to AssetRipper and an Unreal path similar to FModel.

Targets
Binary
Category
Native analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
174
Last commit
2026-10-17
Language
C#
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • For Unity, enable the ShaderDecompiler feature. For Unreal, enable UE_ShaderDecompiler, load dumped mappings in FModel, and export ShaderArchive bytecode.
  • The README says the intermediate layer and symbol injection are in place, and that missing mappings drop material symbols.
  • License: AGPL-3.0.

Cite

BibTeX

@misc{ruri-shader-decompiler,
  title = {{Ruri.ShaderDecompiler}},
  howpublished = {\url{https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler}},
  url = {https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ruri-shader-decompiler/}}
}

Plain text

Ruri.ShaderDecompiler. https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ruri-shader-decompiler/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ShiyumeMeguri/Ruri.ShaderDecompiler · Revision fab0925

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