# Ruri.ShaderDecompiler

> Ruri.ShaderDecompiler is a shader decompiler library that turns compiled shader binaries into HLSL and rebuilds links between symbols and bytecode. The README describes a Unity path similar to AssetRipper and an Unreal path similar to FModel.

- Type: Tool
- Targets: Binary
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler>
- Primary source: <https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler/blob/fab09257b0a665ba31bad3fafe3d813865ae5865/README.md>
- Catalog page: <https://awesomerea.org/resources/ruri-shader-decompiler/>
- Record JSON: <https://awesomerea.org/resources/ruri-shader-decompiler/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ruri-shader-decompiler/index.md)

## Requirements & limits

- For Unity, enable the ShaderDecompiler feature. For Unreal, enable UE_ShaderDecompiler, load dumped mappings in FModel, and export ShaderArchive bytecode.
- The README says the intermediate layer and symbol injection are in place, and that missing mappings drop material symbols.
- License: AGPL-3.0.

## Primary sources

1. <https://github.com/ShiyumeMeguri/Ruri.ShaderDecompiler/blob/fab09257b0a665ba31bad3fafe3d813865ae5865/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
