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Case study

ReRAC: porting Ratchet & Clank to PC

ReRAC ports the 2002 PlayStation 2 Ratchet & Clank to a native PC application using data read from the player's original disc. Its launcher prepares the game and starts it. The project reports that its early alpha covers four planets, player movement, weapons, saving, travel, and cutscenes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The original North American PlayStation 2 disc is required.
  • Scope: The first test build targets Apple Silicon Macs; a Windows build is available, while Linux is planned.
  • Limits: The early alpha covers four planets; other planets and further testing remain unfinished.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{rerac-case,
  title = {{ReRAC: porting Ratchet \& Clank to PC}},
  howpublished = {\url{https://re-rac.github.io}},
  url = {https://re-rac.github.io},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/rerac-case/}}
}

Plain text

ReRAC: porting Ratchet & Clank to PC. https://re-rac.github.io (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/rerac-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://re-rac.github.io

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