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Case study

Retro-Sonic 3D: a decompilation with an SDL/OpenGL renderer

Retro-Sonic 3D Decompilation reconstructs Retro-Sonic 3D: Sky Worlds in C++ and adds a mod loader. Its default build replaces the original DirectX 7 renderer with OpenGL and SDL; running it requires assets from the 2005 demo.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-11-03
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Assets from the Retro-Sonic 3D 2005 demo are required to run the program.
  • Prerequisites: Builds require CMake and the documented SDL and OpenGL dependencies; the original DirectX 7 mode requires its SDK and Windows x86.
  • License: The repository uses its own Retro-Sonic Engine Decompilation Source Code License v1.

Cite

BibTeX

@misc{retro-sonic-3d-decompilation-case,
  title = {{Retro-Sonic 3D: a decompilation with an SDL/OpenGL renderer}},
  howpublished = {\url{https://github.com/RSDKModding/RSonic3D-Decompilation}},
  url = {https://github.com/RSDKModding/RSonic3D-Decompilation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/retro-sonic-3d-decompilation-case/}}
}

Plain text

Retro-Sonic 3D: a decompilation with an SDL/OpenGL renderer. https://github.com/RSDKModding/RSonic3D-Decompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/retro-sonic-3d-decompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · RSDKModding/RSonic3D-Decompilation · Revision 4c3264e

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