{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Recompia builds a native Windows version of the Switch 2 game Pokémon Pokopia from the user's extracted game files. The project extends pokopia-native with its own game-build code and launcher, and describes a setup process that compiles the game and prepares a shader cache. It also documents Linux use through Proton.",
  "description_zh": "Recompia 从用户自行提取的 Switch 2《Pokémon Pokopia》文件构建 Windows 原生版本。它在 pokopia-native 基础上提供游戏构建代码和启动器；设置流程会编译游戏并生成着色器缓存。项目还说明了通过 Proton 在 Linux 上使用的方法。",
  "entry_url": "https://awesomerea.org/resources/recompia-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/recompia-case/",
  "evidence_class": 1,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/featureJosh/Recompia/blob/4262dcbdf3d3d51b5dc27360e90d0fbe0228a181/README.md",
  "group": "cases",
  "id": "recompia-case",
  "json_url": "https://awesomerea.org/resources/recompia-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/recompia-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/recompia-case/index.md",
  "name": "Recompia: a native Pokémon Pokopia build for Windows",
  "name_zh": "Recompia：面向 Windows 的《Pokémon Pokopia》原生构建",
  "preview_kind": "image",
  "preview_url": "https://awesomerea.org/previews/recompia-case.jpg",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "Requires the user's own extracted Pokémon Pokopia game, version 2.0.1a.",
    "The Windows setup compiles the game and then builds a shader cache; Linux use is documented through Proton.",
    "FSR 3 and DLSS/DLAA are present but require rework, according to the author.",
    "GPL-3.0 License."
  ],
  "requirements_zh": [
    "需要用户自己提取的《Pokémon Pokopia》2.0.1a 版本。",
    "Windows 设置流程先编译游戏，再生成着色器缓存；Linux 使用方式依赖 Proton。",
    "作者称 FSR 3 和 DLSS/DLAA 尚需重新完善。",
    "GPL-3.0 许可证。"
  ],
  "scope": "partial",
  "targets": [
    "game"
  ],
  "url": "https://github.com/featureJosh/Recompia",
  "verification": "source-reviewed",
  "verified_at": "2026-11-08"
}
