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Tool

/re

/re is a Claude Code skill that bootstraps a reverse-engineering workspace from a ROM or binary and then disassembles, annotates, extracts assets, and ports the game to a web canvas. The README documents /re with a path, /re with no arguments, and re_loop.sh.

Targets
Binary · Game
Category
Independent agent workflows
Relationship
Independent agent integration
Sources reviewed
Stars
185
Last commit
2026-03-05
Language
Shell
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • It runs as a Claude Code skill from the command line.
  • The README says it has been used on NES, Game Boy, and DOS MZ binaries, and describes the skill as platform-agnostic.
  • License: MIT.

Cite

BibTeX

@misc{re-skill,
  title = {{/re}},
  howpublished = {\url{https://github.com/vgrichina/re-skill}},
  url = {https://github.com/vgrichina/re-skill},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/re-skill/}}
}

Plain text

/re. https://github.com/vgrichina/re-skill (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/re-skill/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vgrichina/re-skill · Revision 64c3bff

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