Tool
/re
/re is a Claude Code skill that bootstraps a reverse-engineering workspace from a ROM or binary and then disassembles, annotates, extracts assets, and ports the game to a web canvas. The README documents /re with a path, /re with no arguments, and re_loop.sh.
- Targets
- Binary · Game
- Category
- Independent agent workflows
- Relationship
- Independent agent integration
- Sources reviewed
- Stars
- 185
- Last commit
- 2026-03-05
- Language
- Shell
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- It runs as a Claude Code skill from the command line.
- The README says it has been used on NES, Game Boy, and DOS MZ binaries, and describes the skill as platform-agnostic.
- License: MIT.
Cite
BibTeX
@misc{re-skill,
title = {{/re}},
howpublished = {\url{https://github.com/vgrichina/re-skill}},
url = {https://github.com/vgrichina/re-skill},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/re-skill/}}
}Plain text
/re. https://github.com/vgrichina/re-skill (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/re-skill/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · vgrichina/re-skill · Revision 64c3bff
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