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Case study

PSP2I_Recomp: a native Phantasy Star Portable 2 Infinity port

PSP2I_Recomp uses psprecomp to generate native code from Phantasy Star Portable 2 Infinity's PSP EBOOT.BIN and builds host programs for Windows, Android and experimental Apple Silicon macOS. Its source supplies game hooks, rendering, SDL3 input and audio integration.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
16
Last commit
2026-10-27
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained copy of Phantasy Star Portable 2 Infinity with its EBOOT.BIN.
  • Prerequisites: For the documented Windows build: Visual Studio C++ tools, CMake, Git, FFmpeg 9.0.1, SDL3 3.4.18 and psprecomp.
  • Limits: The 60 FPS mode is incomplete and ad hoc networking has limited support.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{psp2i-recomp-case,
  title = {{PSP2I\_Recomp: a native Phantasy Star Portable 2 Infinity port}},
  howpublished = {\url{https://github.com/zmbkilla/PSP2I_Recomp}},
  url = {https://github.com/zmbkilla/PSP2I_Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/psp2i-recomp-case/}}
}

Plain text

PSP2I_Recomp: a native Phantasy Star Portable 2 Infinity port. https://github.com/zmbkilla/PSP2I_Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/psp2i-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zmbkilla/PSP2I_Recomp · Revision c3ed2f4
  2. port/android/README.md GitHub · zmbkilla/PSP2I_Recomp · Revision c3ed2f4

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