# PSP2I_Recomp: a native Phantasy Star Portable 2 Infinity port

> PSP2I_Recomp uses psprecomp to generate native code from Phantasy Star Portable 2 Infinity's PSP EBOOT.BIN and builds host programs for Windows, Android and experimental Apple Silicon macOS. Its source supplies game hooks, rendering, SDL3 input and audio integration.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/zmbkilla/PSP2I_Recomp>
- Primary source: <https://github.com/zmbkilla/PSP2I_Recomp/blob/c3ed2f4b6ecf81037a52fe699af7c1dcfab8f9a9/README.md>
- Catalog page: <https://awesomerea.org/resources/psp2i-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/psp2i-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/psp2i-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained copy of Phantasy Star Portable 2 Infinity with its EBOOT.BIN.
- **Prerequisites:** For the documented Windows build: Visual Studio C++ tools, CMake, Git, FFmpeg 9.0.1, SDL3 3.4.18 and psprecomp.
- **Limits:** The 60 FPS mode is incomplete and ad hoc networking has limited support.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/zmbkilla/PSP2I_Recomp/blob/c3ed2f4b6ecf81037a52fe699af7c1dcfab8f9a9/README.md>
2. <https://github.com/zmbkilla/PSP2I_Recomp/blob/c3ed2f4b6ecf81037a52fe699af7c1dcfab8f9a9/port/android/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
