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Tool

PSP Static Recompiler Toolkit

This toolkit translates a PSP relocatable executable into C, links it with a native runtime, and builds a Windows executable. The runtime includes a scheduler, HLE kernel, audio and video decoding, and an SDL3 plus Vulkan renderer written for this project.

Targets
Game
Category
Native analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
50
Last commit
2026-06-14
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Windows 10 or 11, x64, a Vulkan GPU, Python 3, and MSYS2 UCRT64 with GCC, SDL3, the Vulkan loader, and LLD. The input is a decrypted ELF from EBOOT.PBP.
  • License: GPL-2.0-or-later, because the project uses PPSSPP code.

Cite

BibTeX

@misc{psp-recompilation-toolkit,
  title = {{PSP Static Recompiler Toolkit}},
  howpublished = {\url{https://github.com/sal063/PSP-recompilation-project}},
  url = {https://github.com/sal063/PSP-recompilation-project},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/psp-recompilation-toolkit/}}
}

Plain text

PSP Static Recompiler Toolkit. https://github.com/sal063/PSP-recompilation-project (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/psp-recompilation-toolkit/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sal063/PSP-recompilation-project · Revision da17b0e

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