Tool
PSP Static Recompiler Toolkit
This toolkit translates a PSP relocatable executable into C, links it with a native runtime, and builds a Windows executable. The runtime includes a scheduler, HLE kernel, audio and video decoding, and an SDL3 plus Vulkan renderer written for this project.
- Targets
- Game
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 50
- Last commit
- 2026-06-14
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Windows 10 or 11, x64, a Vulkan GPU, Python 3, and MSYS2 UCRT64 with GCC, SDL3, the Vulkan loader, and LLD. The input is a decrypted ELF from EBOOT.PBP.
- License: GPL-2.0-or-later, because the project uses PPSSPP code.
Cite
BibTeX
@misc{psp-recompilation-toolkit,
title = {{PSP Static Recompiler Toolkit}},
howpublished = {\url{https://github.com/sal063/PSP-recompilation-project}},
url = {https://github.com/sal063/PSP-recompilation-project},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/psp-recompilation-toolkit/}}
}Plain text
PSP Static Recompiler Toolkit. https://github.com/sal063/PSP-recompilation-project (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/psp-recompilation-toolkit/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sal063/PSP-recompilation-project · Revision da17b0e
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