Case study
Project Pyrrhus: a static recompilation of Killzone 2 for PC
Project Pyrrhus builds a native Windows x64 port of the PS3 game Killzone 2 by statically recompiling code from a user's disc, matching version 1.29 update, and decrypted EBOOT. Its tooling lifts PPU code with a patched ps3recomp and builds a Direct3D 12 executable. The author reports that the prerelease reaches menus and plays the first level.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 134
- Last commit
- 2026-11-09
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied Killzone 2 disc, matching regional version 1.29 update, and decrypted EBOOT.elf are required.
- Prerequisites: Windows 10 or 11 x64, an AVX and FMA3 CPU, and a Direct3D 12 graphics card are required.
- Limits: The author reports partial playability; only the first level has been played and other regions are untested.
- License: MIT licence for the port's own code, tools, and documentation.
Cite
BibTeX
@misc{project-pyrrhus-killzone-2-case,
title = {{Project Pyrrhus: a static recompilation of Killzone 2 for PC}},
howpublished = {\url{https://github.com/undecuple/project-pyrrhus}},
url = {https://github.com/undecuple/project-pyrrhus},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/project-pyrrhus-killzone-2-case/}}
}Plain text
Project Pyrrhus: a static recompilation of Killzone 2 for PC. https://github.com/undecuple/project-pyrrhus (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/project-pyrrhus-killzone-2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · undecuple/project-pyrrhus · Revision ab312c6
- tools/README.md GitHub · undecuple/project-pyrrhus · Revision ab312c6
More in Games
- Project Tandem: statically recompiling Mario Kart: Double Dash!! for online PC play · Case study
- Project Vekta: a static recompilation of Killzone HD · Case study
- Proving Ground Recompiled: a native Tony Hawk's Proving Ground port · Case study
- PSP2I_Recomp: a native Phantasy Star Portable 2 Infinity port · Case study
- PSPRecomp: statically recompiling GTA: Vice City Stories into a native Windows build · Case study
- Quest 64 Tale: Recompiled — a native Quest 64 port with runtime adaptations · Case study