Case study
Pokémon X: native C reconstruction of game logic and field data
Pokémon X reconstruction rebuilds selected Nintendo 3DS game logic and asset handling in portable C, with an SDL2 field slice for walking, dialogue and wild battles. Its native tools decode local game data, and the analysis notes document a live REA MCP workflow for move-resource investigation. The author reports extensive checks of reconstructed subsystems; the field slice remains incomplete.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 1
- Last commit
- 2026-11-08
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Linux or WSL, SDL2 development files and extracted Pokémon X game data for the native field viewer.
- Limits: Menus, story events, battle effects and original sound are missing from the field slice.
- License: No licence file in the repository.
Cite
BibTeX
@misc{pokemon-x-reconstruction-case,
title = {{Pokémon X: native C reconstruction of game logic and field data}},
howpublished = {\url{https://github.com/chanadinh/pokemon-x-decomp}},
url = {https://github.com/chanadinh/pokemon-x-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pokemon-x-reconstruction-case/}}
}Plain text
Pokémon X: native C reconstruction of game logic and field data. https://github.com/chanadinh/pokemon-x-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pokemon-x-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · chanadinh/pokemon-x-decomp · Revision f99e9d6
- docs/ANALYSIS_WORKSPACE.md GitHub · chanadinh/pokemon-x-decomp · Revision f99e9d6
More in Games
- Precursor: Android ARM64 port of the Jak and Daxter trilogy · Case study
- Prehistorik_js: a first-level demo rewrite · Case study
- Professor Layton: Curious Village HD Vita: an Android game rehosting port · Case study
- Professor Layton: Lost Future HD Vita: an Android executable port · Case study
- Professor Layton: Pandora's Box HD: rehosting the Android game on Vita · Case study
- Project Picori: a native PC port of The Legend of Zelda: The Minish Cap · Case study