# Pokémon X: native C reconstruction of game logic and field data

> Pokémon X reconstruction rebuilds selected Nintendo 3DS game logic and asset handling in portable C, with an SDL2 field slice for walking, dialogue and wild battles. Its native tools decode local game data, and the analysis notes document a live REA MCP workflow for move-resource investigation. The author reports extensive checks of reconstructed subsystems; the field slice remains incomplete.

- Type: Case study
- Targets: Game
- Category: Community REA investigations
- Relationship: Author-reported mixed workflow
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/chanadinh/pokemon-x-decomp>
- Primary source: <https://github.com/chanadinh/pokemon-x-decomp/blob/f99e9d6e2459deaa63d04a4efc519b9b159c5a5a/README.md>
- Catalog page: <https://awesomerea.org/resources/pokemon-x-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/pokemon-x-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pokemon-x-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** Linux or WSL, SDL2 development files and extracted Pokémon X game data for the native field viewer.
- **Limits:** Menus, story events, battle effects and original sound are missing from the field slice.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/chanadinh/pokemon-x-decomp/blob/f99e9d6e2459deaa63d04a4efc519b9b159c5a5a/README.md>
2. <https://github.com/chanadinh/pokemon-x-decomp/blob/f99e9d6e2459deaa63d04a4efc519b9b159c5a5a/docs/ANALYSIS_WORKSPACE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
