Case study
pc-demolitionman: statically recompiling the 3DO Demolition Man
pc-demolitionman documents a static-recompilation port of the 3DO game Demolition Man using 3dokit. It translates the game's ARM60 programs into C++, boots a user-supplied disc through a Portfolio runtime, and records Gamegun input and boot behavior. The author reports reaching the attract loop and playing light-gun levels in a window.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-10-23
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-owned US 3DO Demolition Man disc image and the 3dokit submodule.
- Prerequisites: Python 3.8 or newer and Capstone for code tools; CMake, Ninja, clang and SDL3 for the C++ build.
- License: MIT License.
Cite
BibTeX
@misc{pc-demolitionman-case,
title = {{pc-demolitionman: statically recompiling the 3DO Demolition Man}},
howpublished = {\url{https://github.com/vs-sr-dev/pc-demolitionman}},
url = {https://github.com/vs-sr-dev/pc-demolitionman},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pc-demolitionman-case/}}
}Plain text
pc-demolitionman: statically recompiling the 3DO Demolition Man. https://github.com/vs-sr-dev/pc-demolitionman (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/pc-demolitionman-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · vs-sr-dev/pc-demolitionman · Revision fe260b0
- docs/02-the-boot.md GitHub · vs-sr-dev/pc-demolitionman · Revision fe260b0
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