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Case study

pc-demolitionman: statically recompiling the 3DO Demolition Man

pc-demolitionman documents a static-recompilation port of the 3DO game Demolition Man using 3dokit. It translates the game's ARM60 programs into C++, boots a user-supplied disc through a Portfolio runtime, and records Gamegun input and boot behavior. The author reports reaching the attract loop and playing light-gun levels in a window.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-10-23
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned US 3DO Demolition Man disc image and the 3dokit submodule.
  • Prerequisites: Python 3.8 or newer and Capstone for code tools; CMake, Ninja, clang and SDL3 for the C++ build.
  • License: MIT License.

Cite

BibTeX

@misc{pc-demolitionman-case,
  title = {{pc-demolitionman: statically recompiling the 3DO Demolition Man}},
  howpublished = {\url{https://github.com/vs-sr-dev/pc-demolitionman}},
  url = {https://github.com/vs-sr-dev/pc-demolitionman},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pc-demolitionman-case/}}
}

Plain text

pc-demolitionman: statically recompiling the 3DO Demolition Man. https://github.com/vs-sr-dev/pc-demolitionman (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/pc-demolitionman-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vs-sr-dev/pc-demolitionman · Revision fe260b0
  2. docs/02-the-boot.md GitHub · vs-sr-dev/pc-demolitionman · Revision fe260b0

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