# pc-demolitionman: statically recompiling the 3DO Demolition Man

> pc-demolitionman documents a static-recompilation port of the 3DO game Demolition Man using 3dokit. It translates the game's ARM60 programs into C++, boots a user-supplied disc through a Portfolio runtime, and records Gamegun input and boot behavior. The author reports reaching the attract loop and playing light-gun levels in a window.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vs-sr-dev/pc-demolitionman>
- Primary source: <https://github.com/vs-sr-dev/pc-demolitionman/blob/fe260b00a2571ba1573670e0cc68f5cc5eb8d2fb/README.md>
- Catalog page: <https://awesomerea.org/resources/pc-demolitionman-case/>
- Record JSON: <https://awesomerea.org/resources/pc-demolitionman-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pc-demolitionman-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned US 3DO Demolition Man disc image and the 3dokit submodule.
- **Prerequisites:** Python 3.8 or newer and Capstone for code tools; CMake, Ninja, clang and SDL3 for the C++ build.
- **License:** MIT License.

## Primary sources

1. <https://github.com/vs-sr-dev/pc-demolitionman/blob/fe260b00a2571ba1573670e0cc68f5cc5eb8d2fb/README.md>
2. <https://github.com/vs-sr-dev/pc-demolitionman/blob/fe260b00a2571ba1573670e0cc68f5cc5eb8d2fb/docs/02-the-boot.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
