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Case study

pc-4ddriving: a native port of 4D Driving

pc-4ddriving ports the FM Towns Marty game 4D Driving by recompiling its 386 program and TBIOS into C++ with fmtownskit. Its SDL3 runtime supports windowed and headless play, and the project compares frames, races and audio with MAME while documenting the disc layout and game resource formats.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2026-10-23
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user must supply the 4D Driving FM Towns Marty disc and Towns font ROM.
  • Prerequisites: Building uses the fmtownskit submodule, CMake, Ninja, clang++ and SDL3.
  • Testing evidence: The author reports that the port is being played and compares selected frames and audio with MAME.
  • License: MIT License.

Cite

BibTeX

@misc{pc-4ddriving-case,
  title = {{pc-4ddriving: a native port of 4D Driving}},
  howpublished = {\url{https://github.com/vs-sr-dev/pc-4ddriving}},
  url = {https://github.com/vs-sr-dev/pc-4ddriving},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pc-4ddriving-case/}}
}

Plain text

pc-4ddriving: a native port of 4D Driving. https://github.com/vs-sr-dev/pc-4ddriving (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/pc-4ddriving-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vs-sr-dev/pc-4ddriving · Revision fbff75f
  2. docs/00-sessions.md GitHub · vs-sr-dev/pc-4ddriving · Revision fbff75f

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