# PANGYA Mobile: reconstructing the shutdown game service

> PANGYA Mobile reconstructs a self-hosted service for game version 1.0.21 and patches the user's APK to connect to it. Its TypeScript server handles login, lobby, story, shops and other game functions, using game data from the APK and asset bundles; a protobuf schema describes network messages.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/victti/Pangya-Mobile>
- Primary source: <https://github.com/victti/Pangya-Mobile/blob/0ad1fff2f5d6bf67afb57684d48575cf01444fcc/README.md>
- Catalog page: <https://awesomerea.org/resources/pangya-mobile-server-case/>
- Record JSON: <https://awesomerea.org/resources/pangya-mobile-server-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/pangya-mobile-server-case/index.md)

## Requirements & limits

- **Prerequisites:** Node.js 22+, the original PANGYA Mobile 1.0.21 APK and its updates folder.
- **Limits:** PvP matches, Event Tour, World Tour and Score Challenge remain unfinished.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/victti/Pangya-Mobile/blob/0ad1fff2f5d6bf67afb57684d48575cf01444fcc/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
