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Case study

openSA: reimplementing the GTA San Andreas runtime

openSA is an early C++ reimplementation of the GTA San Andreas runtime built on librw. It parses original IMG, IDE, IPL, model and texture data, and supplies viewers for streaming world geometry. The author documents comparisons with the owned 1.0 US executable while noting that the result is not yet a playable game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1
Last commit
2026-10-31
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned copy of GTA San Andreas is required; viewers read its data/ and models/ folders.
  • Limits: The project is at an early stage and remains short of a playable game.
  • License: MIT license.

Cite

BibTeX

@misc{opensa-case,
  title = {{openSA: reimplementing the GTA San Andreas runtime}},
  howpublished = {\url{https://github.com/LakoMoor/openSA}},
  url = {https://github.com/LakoMoor/openSA},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opensa-case/}}
}

Plain text

openSA: reimplementing the GTA San Andreas runtime. https://github.com/LakoMoor/openSA (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opensa-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · LakoMoor/openSA · Revision 4ec5242

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