Case study
openSA: reimplementing the GTA San Andreas runtime
openSA is an early C++ reimplementation of the GTA San Andreas runtime built on librw. It parses original IMG, IDE, IPL, model and texture data, and supplies viewers for streaming world geometry. The author documents comparisons with the owned 1.0 US executable while noting that the result is not yet a playable game.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-31
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: A user-owned copy of GTA San Andreas is required; viewers read its data/ and models/ folders.
- Limits: The project is at an early stage and remains short of a playable game.
- License: MIT license.
Cite
BibTeX
@misc{opensa-case,
title = {{openSA: reimplementing the GTA San Andreas runtime}},
howpublished = {\url{https://github.com/LakoMoor/openSA}},
url = {https://github.com/LakoMoor/openSA},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opensa-case/}}
}Plain text
openSA: reimplementing the GTA San Andreas runtime. https://github.com/LakoMoor/openSA (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opensa-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LakoMoor/openSA · Revision 4ec5242
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