Case study
OpenDAoC: recreating a Dark Age of Camelot server
OpenDAoC recreates a Dark Age of Camelot server focused on the 1.65 game experience. Its C# code handles game sessions and packets, and its protocol notes describe optional RSA key transport and RC4 packet encryption for 1.127 and 1.130 clients.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 70
- Last commit
- 2026-11-09
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Docker Compose is documented as the easiest way to run the server.
- Scope: The optional RSA handshake is documented for client versions 1.127 and 1.130 and requires a matching public key in game.dll.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{opendaoc-core-case,
title = {{OpenDAoC: recreating a Dark Age of Camelot server}},
howpublished = {\url{https://github.com/OpenDAoC/OpenDAoC-Core}},
url = {https://github.com/OpenDAoC/OpenDAoC-Core},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendaoc-core-case/}}
}Plain text
OpenDAoC: recreating a Dark Age of Camelot server. https://github.com/OpenDAoC/OpenDAoC-Core (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendaoc-core-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- docs/client-encryption-rsa.md GitHub · OpenDAoC/OpenDAoC-Core · Revision b9b32cf
- README.md GitHub · OpenDAoC/OpenDAoC-Core · Revision b9b32cf
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