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Case study

OpenDAoC: recreating a Dark Age of Camelot server

OpenDAoC recreates a Dark Age of Camelot server focused on the 1.65 game experience. Its C# code handles game sessions and packets, and its protocol notes describe optional RSA key transport and RC4 packet encryption for 1.127 and 1.130 clients.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
70
Last commit
2026-11-09
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Docker Compose is documented as the easiest way to run the server.
  • Scope: The optional RSA handshake is documented for client versions 1.127 and 1.130 and requires a matching public key in game.dll.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{opendaoc-core-case,
  title = {{OpenDAoC: recreating a Dark Age of Camelot server}},
  howpublished = {\url{https://github.com/OpenDAoC/OpenDAoC-Core}},
  url = {https://github.com/OpenDAoC/OpenDAoC-Core},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendaoc-core-case/}}
}

Plain text

OpenDAoC: recreating a Dark Age of Camelot server. https://github.com/OpenDAoC/OpenDAoC-Core (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendaoc-core-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. docs/client-encryption-rsa.md GitHub · OpenDAoC/OpenDAoC-Core · Revision b9b32cf
  2. README.md GitHub · OpenDAoC/OpenDAoC-Core · Revision b9b32cf

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