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Case study

open_rvl: decompiling the Wii SDK used in Wii Sports

open_rvl reconstructs the Wii SDK version found in Wii Sports as C source for reuse in game decompilations. It draws names from game debugging information and uses SHA-256 records generated from assembly or object files to check selected functions and data.

Targets
Binary
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
22
Last commit
2023-05-26
Language
C
Status
Archived

GitHub data as of 2026-11-09

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Requirements & limits

  • Scope: The target version is the one used in Wii Sports.
  • Limits: The work is unfinished; non-local symbol references remain unresolved during testing.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{open-rvl-sdk-case,
  title = {{open\_rvl: decompiling the Wii SDK used in Wii Sports}},
  howpublished = {\url{https://github.com/kiwi515/open_rvl}},
  url = {https://github.com/kiwi515/open_rvl},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-rvl-sdk-case/}}
}

Plain text

open_rvl: decompiling the Wii SDK used in Wii Sports. https://github.com/kiwi515/open_rvl (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-rvl-sdk-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kiwi515/open_rvl · Revision af505ae

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