Case study
open_rvl: decompiling the Wii SDK used in Wii Sports
open_rvl reconstructs the Wii SDK version found in Wii Sports as C source for reuse in game decompilations. It draws names from game debugging information and uses SHA-256 records generated from assembly or object files to check selected functions and data.
- Targets
- Binary
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 22
- Last commit
- 2023-05-26
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-09
Requirements & limits
- Scope: The target version is the one used in Wii Sports.
- Limits: The work is unfinished; non-local symbol references remain unresolved during testing.
- License: No licence file in the repository.
Cite
BibTeX
@misc{open-rvl-sdk-case,
title = {{open\_rvl: decompiling the Wii SDK used in Wii Sports}},
howpublished = {\url{https://github.com/kiwi515/open_rvl}},
url = {https://github.com/kiwi515/open_rvl},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-rvl-sdk-case/}}
}Plain text
open_rvl: decompiling the Wii SDK used in Wii Sports. https://github.com/kiwi515/open_rvl (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-rvl-sdk-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · kiwi515/open_rvl · Revision af505ae
More in Native binaries
- NW Eft: decompiling the Wii U NintendoWare Eft library · Case study
- libgpu2: reconstructing a PlayStation 2 Graphics Synthesizer model · Case study
- re_nfpii: reimplementing the Wii U amiibo library · Case study
- MWCC: reconstructing the GameCube CodeWarrior compiler · Case study
- GA330-libretro: reconstructing the Gemei A330 runtime · Case study
- linker_pc: reconstructing the Call of Duty 4 fastfile linker · Case study
All 502 entries in Native binariesNative binaries case studies (64)