Case study
Open Annihilation: a Total Annihilation engine reimplementation
Open Annihilation reimplements a Total Annihilation game engine in C++20 and runs it with data from the player's copy of the original game. Its source covers the simulation, user interface, multiplayer, mod handling, and platform support, alongside module and file-format documentation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 88
- Last commit
- 2026-11-06
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires an installed Total Annihilation copy with the 3.1 update, or the free demo data.
- Limits: Single-player completion and Total Annihilation: Kingdoms support remain on the roadmap.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{open-annihilation-case,
title = {{Open Annihilation: a Total Annihilation engine reimplementation}},
howpublished = {\url{https://github.com/open-annihilation/open-annihilation}},
url = {https://github.com/open-annihilation/open-annihilation},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-annihilation-case/}}
}Plain text
Open Annihilation: a Total Annihilation engine reimplementation. https://github.com/open-annihilation/open-annihilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-annihilation-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · open-annihilation/open-annihilation · Revision cfd76c1
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