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Case study

Obliteration: reconstructing the PlayStation 4 kernel

Obliteration reconstructs the PlayStation 4 kernel in Rust for a custom virtualization stack intended to run dumped PS4 system software on Windows, Linux, and macOS. The author reports a working 64-bit kernel and VMM with GDT, TSS, IDT, syscall, and virtual-memory setup; development is focused on launching mini-syscore.elf.

Targets
Firmware
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
827
Last commit
2026-09-26
Language
Rust
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Running requires a CPU with SLAT, 16 GB RAM, and a 64-bit operating system.
  • Prerequisites: Building requires Git, stable Rust through rustup, and Project; AArch64 also requires nightly Rust, rust-src, and the aarch64-unknown-none-softfloat target.
  • Limits: Game execution is unfinished; Windows and macOS may have unimplemented functions.
  • License: Source code is licensed under MIT or Apache-2.0, or both.

Cite

BibTeX

@misc{obliteration-case,
  title = {{Obliteration: reconstructing the PlayStation 4 kernel}},
  howpublished = {\url{https://github.com/obhq/obliteration}},
  url = {https://github.com/obhq/obliteration},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/obliteration-case/}}
}

Plain text

Obliteration: reconstructing the PlayStation 4 kernel. https://github.com/obhq/obliteration (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/obliteration-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · obhq/obliteration · Revision 2a53d5c
  2. docs/index.md GitHub · obhq/obliteration · Revision 2a53d5c

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