# NEOTOKYO Rebuild: rebuilding the NEOTOKYO multiplayer game

> NEOTOKYO Rebuild is a rebuild of NEOTOKYO in the Source SDK 2013 multiplayer branch, updated for the 2025 Team Fortress 2 SDK. The README says it is forked from NeotokyoRevamp/neo.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/NeotokyoRebuild/neo>
- Primary source: <https://github.com/NeotokyoRebuild/neo/blob/aa8f099d4b96b3f0f6f0302106dfe6414357fbcf/README.md>
- Catalog page: <https://awesomerea.org/resources/neotokyo-rebuild/>
- Record JSON: <https://awesomerea.org/resources/neotokyo-rebuild/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/neotokyo-rebuild/index.md)

## Requirements & limits

- Windows builds use Visual Studio 2022 with the C++ tools, the C++ MFC library, the Windows 10 or 11 SDK, and CMake. The README says Visual Studio 2026 is not officially supported.
- Linux builds use Steam Runtime 3 Sniper with the GCC and G++ 10 toolchain, plus CMake. Ninja is optional on both platforms.
- License: SOURCE 1 SDK LICENSE, in the repository LICENSE file.

## Primary sources

1. <https://github.com/NeotokyoRebuild/neo/blob/aa8f099d4b96b3f0f6f0302106dfe6414357fbcf/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
