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Case study

NuVelocity Engine: reimplementing Reflexive's Velocity Engine

NuVelocity Engine reimplements Reflexive Entertainment's Velocity Engine as a C++ and SDL3 game engine. It provides modular 2D rendering, asset and resource loading, audio playback, screen management, and a property-based object system, with decoder source included in the repository.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • Prerequisites: SDL3, SDL3_image, SDL3_mixer, SDL3_ttf, zlib, physfs, CMake, and submodules are required for the documented build.
  • License: Mozilla Public License 2.0 applies to the engine and main code.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · NuVelocity/NuVelocity · Revision 814f9c8
  2. CMakeLists.txt GitHub · NuVelocity/NuVelocity · Revision 814f9c8

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