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Case study

LOZ: rebuilding The Legend of Zelda from ROM disassembly

LOZ remakes the original The Legend of Zelda in C++ and Allegro, using graphics and data tables extracted from the player's ROM. The author built disassembly tools and examined much of the original game code to guide the remake; the extractor and game are separate Visual Studio projects.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
21
Last commit
2021-03-17
Language
C++
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A copy of the original The Legend of Zelda ROM is required; build and run the resource extractor before the game.
  • Prerequisites: Builds use Visual Studio 2010 and Allegro 5.2.
  • License: Apache-2.0.

Cite

BibTeX

@misc{loz-remake-case,
  title = {{LOZ: rebuilding The Legend of Zelda from ROM disassembly}},
  howpublished = {\url{https://github.com/aldonunez/Loz}},
  url = {https://github.com/aldonunez/Loz},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/loz-remake-case/}}
}

Plain text

LOZ: rebuilding The Legend of Zelda from ROM disassembly. https://github.com/aldonunez/Loz (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/loz-remake-case/

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About this entry

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Primary sources

  1. README.md GitHub · aldonunez/Loz · Revision 945067f

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