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Case study

LEGO City Undercover: a matching Nintendo Switch decompilation

LEGO City Undercover Decompilation reconstructs functions from the Nintendo Switch game in C++. The project uses symbols from the game's dumped main executable and checks rebuilt functions against the original binary, with contributor instructions for analysis in IDA or Ghidra.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
31
Last commit
2026-10-24
Language
C++

GitHub data as of 2026-11-10

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Requirements & limits

  • A dumped main executable from the EU v1.0.3 update is required.
  • The documented toolchain uses Python 3.6 or later, Ninja, CMake 3.13 or later and other build dependencies.
  • The US v1.0.2 release is untested; the Japanese release is unsupported.

Cite

BibTeX

@misc{lego-city-undercover-decomp-case,
  title = {{LEGO City Undercover: a matching Nintendo Switch decompilation}},
  howpublished = {\url{https://github.com/Nintendocustom/Lego-City-Undercover-Decompilation}},
  url = {https://github.com/Nintendocustom/Lego-City-Undercover-Decompilation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lego-city-undercover-decomp-case/}}
}

Plain text

LEGO City Undercover: a matching Nintendo Switch decompilation. https://github.com/Nintendocustom/Lego-City-Undercover-Decompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lego-city-undercover-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Nintendocustom/Lego-City-Undercover-Decompilation · Revision 2b45c42
  2. docs/CONTRIBUTING.md GitHub · Nintendocustom/Lego-City-Undercover-Decompilation · Revision 2b45c42

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