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Case study

Kirby Air Ride: a three-region GameCube decompilation

KAR reconstructs Kirby Air Ride code for the USA, Japan and Europe GameCube releases using decomp-toolkit and CodeWarrior build settings. It keeps source, symbols and split metadata for comparison with the user's extracted discs; data-split notes describe source ownership inferred from strings, cross-references and layout.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
8
Last commit
2026-08-16
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Provide an extracted game disc with sys/main.dol under orig/<GAMEID>.
  • Prerequisites: CodeWarrior for GameCube 2.4.2 build 81 is the documented game-code baseline.
  • Limits: The decompilation is in progress; some small-data and BSS ownership remains provisional.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{kar-kirby-air-ride-case,
  title = {{Kirby Air Ride: a three-region GameCube decompilation}},
  howpublished = {\url{https://github.com/wowjinxy/KAR}},
  url = {https://github.com/wowjinxy/KAR},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kar-kirby-air-ride-case/}}
}

Plain text

Kirby Air Ride: a three-region GameCube decompilation. https://github.com/wowjinxy/KAR (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kar-kirby-air-ride-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wowjinxy/KAR · Revision cb94b15
  2. docs/kar_data_split_notes.md GitHub · wowjinxy/KAR · Revision cb94b15

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