Case study
Illbleed decomp: reconstructing the Dreamcast executable
Illbleed decomp reconstructs the Japanese Dreamcast game's executable from a user-supplied disc. Its scripts generate per-function SH-4 assembly, maps and model information, then compare rebuilt bytes and test recovered C for behavioral equivalence. The author reports 2,049 named functions and no completed C functions in the published progress table.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-10-27
- Language
- Python
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: An ILLBLEED T45601M V1.003 Japanese disc image in .gdi format with its track files is required.
- Prerequisites: Python 3, a Katana SDK, and Docker are required; Linux x86_64 can use wibo instead of Docker.
- Limits: The published progress table lists no completed C functions.
- License: No licence file in the repository.
Cite
BibTeX
@misc{illbleed-decomp-case,
title = {{Illbleed decomp: reconstructing the Dreamcast executable}},
howpublished = {\url{https://github.com/consolesplayingconsoles/illbleed-decomp}},
url = {https://github.com/consolesplayingconsoles/illbleed-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/illbleed-decomp-case/}}
}Plain text
Illbleed decomp: reconstructing the Dreamcast executable. https://github.com/consolesplayingconsoles/illbleed-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/illbleed-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · consolesplayingconsoles/illbleed-decomp · Revision 6fb148f
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