# Heretic2: adapting reconstructed game code to Yamagi Quake II

> Heretic2 adapts Heretic 2 game code from an earlier reconstruction project to a customized Yamagi Quake II Remaster engine. Its source and progress notes cover differences in effects, movement, rendering and save handling while targeting single-player play from Heretic 2 game data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/0lvin/heretic2>
- Primary source: <https://github.com/0lvin/heretic2/blob/a81594b93913e65366d91443c4ae68c2775816ea/README.md>
- Catalog page: <https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/heretic2-yamagi-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** The documented test setup uses data from the Heretic 2 Loki release.
- **Scope:** Single-player support is the priority; the author describes the work as an early-stage project.
- **Limits:** Save handling and several gameplay systems remain incomplete.
- **License:** The repository LICENSE lists GPLv2-covered Quake II code and multiple component licences.

## Primary sources

1. <https://github.com/0lvin/heretic2/blob/a81594b93913e65366d91443c4ae68c2775816ea/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
