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Case study

GunBound: a Swift server reconstruction of GunBound Classic

GunBound reconstructs GunBound Classic's world and broker servers in Swift, with client code for authentication, channels, rooms and matches. Its packet code handles encrypted messages, including AES processing and opcode based checksums.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
13
Last commit
2026-07-18
Language
Swift
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Swift 6.0+ and macOS 13.0+.
  • Prerequisites: The broker server requires a server directory JSON file.
  • License: MIT License.

Cite

BibTeX

@misc{gunbound-classic-server-case,
  title = {{GunBound: a Swift server reconstruction of GunBound Classic}},
  howpublished = {\url{https://github.com/colemancda/GunBound}},
  url = {https://github.com/colemancda/GunBound},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gunbound-classic-server-case/}}
}

Plain text

GunBound: a Swift server reconstruction of GunBound Classic. https://github.com/colemancda/GunBound (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gunbound-classic-server-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · colemancda/GunBound · Revision ef3a3cd
  2. Sources/GunBound/Networking/GameClient.swift GitHub · colemancda/GunBound · Revision ef3a3cd
  3. Sources/GunBound/Crypto.swift GitHub · colemancda/GunBound · Revision ef3a3cd

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