Case study
GunBound: a Swift server reconstruction of GunBound Classic
GunBound reconstructs GunBound Classic's world and broker servers in Swift, with client code for authentication, channels, rooms and matches. Its packet code handles encrypted messages, including AES processing and opcode based checksums.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 13
- Last commit
- 2026-07-18
- Language
- Swift
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Swift 6.0+ and macOS 13.0+.
- Prerequisites: The broker server requires a server directory JSON file.
- License: MIT License.
Cite
BibTeX
@misc{gunbound-classic-server-case,
title = {{GunBound: a Swift server reconstruction of GunBound Classic}},
howpublished = {\url{https://github.com/colemancda/GunBound}},
url = {https://github.com/colemancda/GunBound},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gunbound-classic-server-case/}}
}Plain text
GunBound: a Swift server reconstruction of GunBound Classic. https://github.com/colemancda/GunBound (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/gunbound-classic-server-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · colemancda/GunBound · Revision ef3a3cd
- Sources/GunBound/Networking/GameClient.swift GitHub · colemancda/GunBound · Revision ef3a3cd
- Sources/GunBound/Crypto.swift GitHub · colemancda/GunBound · Revision ef3a3cd
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