Case study
GoldenEye 007: a Nintendo 3DS port from decompiled source
The GoldenEye 007 3DS port adapts the existing Nintendo 64 decompilation to Nintendo 3DS with rendering, input, audio, storage and timing interfaces. The author reports that the Dam level runs with movement, collision, guards, weapons and mission state while the port remains unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-09-06
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legally obtained NTSC-U GoldenEye 007 ROM is required to generate local assets.
- Limits: The 3DS port remains unfinished and short of a fully playable release.
- License: No licence file in the repository.
Cite
BibTeX
@misc{goldeneye-3ds-port-case,
title = {{GoldenEye 007: a Nintendo 3DS port from decompiled source}},
howpublished = {\url{https://github.com/kylebrussell/goldeneye-3ds}},
url = {https://github.com/kylebrussell/goldeneye-3ds},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-3ds-port-case/}}
}Plain text
GoldenEye 007: a Nintendo 3DS port from decompiled source. https://github.com/kylebrussell/goldeneye-3ds (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldeneye-3ds-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · kylebrussell/goldeneye-3ds · Revision 849840c
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