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Case study

GoldenEye 007: a Nintendo 3DS port from decompiled source

The GoldenEye 007 3DS port adapts the existing Nintendo 64 decompilation to Nintendo 3DS with rendering, input, audio, storage and timing interfaces. The author reports that the Dam level runs with movement, collision, guards, weapons and mission state while the port remains unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-09-06
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained NTSC-U GoldenEye 007 ROM is required to generate local assets.
  • Limits: The 3DS port remains unfinished and short of a fully playable release.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{goldeneye-3ds-port-case,
  title = {{GoldenEye 007: a Nintendo 3DS port from decompiled source}},
  howpublished = {\url{https://github.com/kylebrussell/goldeneye-3ds}},
  url = {https://github.com/kylebrussell/goldeneye-3ds},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-3ds-port-case/}}
}

Plain text

GoldenEye 007: a Nintendo 3DS port from decompiled source. https://github.com/kylebrussell/goldeneye-3ds (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldeneye-3ds-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · kylebrussell/goldeneye-3ds · Revision 849840c

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