Case study
Glassline: a port of Mirror's Edge for iPad
Glassline ports the 2010 iPad release of Mirror's Edge to Linux, Windows, Steam Deck, Android and browsers. Its code was reconstructed from the iPad executable, with SDL2, OpenGL ES, OpenAL and FFmpeg replacing iOS services; it loads assets from the user's game copy and adds a launcher, network play and replacement online services.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 53
- Last commit
- 2026-10-30
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own copy of Mirror's Edge for iPad is required.
- License: Glassline Source-Available License, Version 1.0 applies to the project's source code.
Cite
BibTeX
@misc{glassline-mirrors-edge-ipad-port-case,
title = {{Glassline: a port of Mirror's Edge for iPad}},
howpublished = {\url{https://github.com/MoonCellar-Team/Glassline}},
url = {https://github.com/MoonCellar-Team/Glassline},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/glassline-mirrors-edge-ipad-port-case/}}
}Plain text
Glassline: a port of Mirror's Edge for iPad. https://github.com/MoonCellar-Team/Glassline (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/glassline-mirrors-edge-ipad-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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