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Case study

GalaxyPad: porting Super Mario Galaxy to iPhone and iPad

GalaxyPad ports Super Mario Galaxy to iPhone and iPad using MacioGalaxy and Petari-derived native game code. Its current engine compiles for Apple silicon, renders with Metal and adds touch, controller and gyro controls; players import their own supported Wii image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
100
Last commit
2026-10-24
Language
Python
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An Apple silicon Mac with Xcode 26 or newer and PadMint 0.5.2 or newer for a local iPhone or iPad build.
  • Prerequisites: The player's own Super Mario Galaxy USA RMGE01 revision 0 single-file WBFS image; at least 9 GiB free on the device for import.
  • Testing evidence: The author reports about 60 FPS on an iPhone 14; full-game completion remains unverified.
  • License: GPL-3.0.

Cite

BibTeX

@misc{galaxypad-super-mario-galaxy-case,
  title = {{GalaxyPad: porting Super Mario Galaxy to iPhone and iPad}},
  howpublished = {\url{https://github.com/chrissotraidis/galaxypad}},
  url = {https://github.com/chrissotraidis/galaxypad},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/}}
}

Plain text

GalaxyPad: porting Super Mario Galaxy to iPhone and iPad. https://github.com/chrissotraidis/galaxypad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · chrissotraidis/galaxypad · Revision 4db10c4
  2. docs/INSTALL_IPAD.md GitHub · chrissotraidis/galaxypad · Revision 4db10c4

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