Case study
GalaxyPad: porting Super Mario Galaxy to iPhone and iPad
GalaxyPad ports Super Mario Galaxy to iPhone and iPad using MacioGalaxy and Petari-derived native game code. Its current engine compiles for Apple silicon, renders with Metal and adds touch, controller and gyro controls; players import their own supported Wii image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 100
- Last commit
- 2026-10-24
- Language
- Python
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An Apple silicon Mac with Xcode 26 or newer and PadMint 0.5.2 or newer for a local iPhone or iPad build.
- Prerequisites: The player's own Super Mario Galaxy USA RMGE01 revision 0 single-file WBFS image; at least 9 GiB free on the device for import.
- Testing evidence: The author reports about 60 FPS on an iPhone 14; full-game completion remains unverified.
- License: GPL-3.0.
Cite
BibTeX
@misc{galaxypad-super-mario-galaxy-case,
title = {{GalaxyPad: porting Super Mario Galaxy to iPhone and iPad}},
howpublished = {\url{https://github.com/chrissotraidis/galaxypad}},
url = {https://github.com/chrissotraidis/galaxypad},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/}}
}Plain text
GalaxyPad: porting Super Mario Galaxy to iPhone and iPad. https://github.com/chrissotraidis/galaxypad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · chrissotraidis/galaxypad · Revision 4db10c4
- docs/INSTALL_IPAD.md GitHub · chrissotraidis/galaxypad · Revision 4db10c4
More in Games
- GD's Melee: a PC port of Super Smash Bros. Melee's matching decompilation · Case study
- geow2: a native Geometry Wars: Retro Evolved 2 port · Case study
- Ghostship: a libultraship native port of Super Mario 64 · Case study
- Glassline: a port of Mirror's Edge for iPad · Case study
- Goemon 64 Recompiled — Android: a mobile port with game-code analysis · Case study
- Golden Balloon: native and browser port of Diddy Kong Racing · Case study