# GalaxyPad: porting Super Mario Galaxy to iPhone and iPad

> GalaxyPad ports Super Mario Galaxy to iPhone and iPad using MacioGalaxy and Petari-derived native game code. Its current engine compiles for Apple silicon, renders with Metal and adds touch, controller and gyro controls; players import their own supported Wii image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/chrissotraidis/galaxypad>
- Primary source: <https://github.com/chrissotraidis/galaxypad/blob/4db10c4c11e35958aae8da23b4d80fe6e5fe88e3/README.md>
- Catalog page: <https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/>
- Record JSON: <https://awesomerea.org/resources/galaxypad-super-mario-galaxy-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/galaxypad-super-mario-galaxy-case/index.md)

## Requirements & limits

- **Prerequisites:** An Apple silicon Mac with Xcode 26 or newer and PadMint 0.5.2 or newer for a local iPhone or iPad build.
- **Prerequisites:** The player's own Super Mario Galaxy USA RMGE01 revision 0 single-file WBFS image; at least 9 GiB free on the device for import.
- **Testing evidence:** The author reports about 60 FPS on an iPhone 14; full-game completion remains unverified.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/chrissotraidis/galaxypad/blob/4db10c4c11e35958aae8da23b4d80fe6e5fe88e3/README.md>
2. <https://github.com/chrissotraidis/galaxypad/blob/4db10c4c11e35958aae8da23b4d80fe6e5fe88e3/docs/INSTALL_IPAD.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
