Case study
FuseRecomp: a native static recompilation of FUSE
FuseRecomp statically recompiles the Xbox 360 game FUSE to native x86-64 for Windows and Linux using ReXGlue. Game-specific hooks and patches run with the user's extracted disc files, while configuration covers graphics, input and local split-screen play.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2026-11-05
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own FUSE Xbox 360 disc matching the documented title, media and executable identities.
- Prerequisites: Building requires CMake 3.25+, Ninja, Clang/LLVM and the ReXGlue SDK submodule.
- Limits: Online features are unsupported; the Direct3D 11 backend is experimental.
- License: MIT License.
Cite
BibTeX
@misc{fuse-recomp-case,
title = {{FuseRecomp: a native static recompilation of FUSE}},
howpublished = {\url{https://github.com/nikolaygorb/FuseRecomp}},
url = {https://github.com/nikolaygorb/FuseRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fuse-recomp-case/}}
}Plain text
FuseRecomp: a native static recompilation of FUSE. https://github.com/nikolaygorb/FuseRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fuse-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · nikolaygorb/FuseRecomp · Revision aed0bcb
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