Case study
ExCrypt: reconstructing Xbox 360 XeCrypt functions
ExCrypt reconstructs Xbox 360 XeCrypt functions as a C and C++ replacement for use with existing console code and data. It aims to match externally visible state and return values for functions exported by the kernel or used during boot and in games or apps.
- Targets
- Binary
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 39
- Last commit
- 2026-07-27
- Language
- C
- License (GitHub)
- BSD-3-Clause
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Targets x86 and x64 hosts and expects big-endian Xbox 360 data.
- Scope: Function coverage follows the project's implementation status list.
- License: Licensed under BSD-3-Clause.
Cite
BibTeX
@misc{excrypt-case,
title = {{ExCrypt: reconstructing Xbox 360 XeCrypt functions}},
howpublished = {\url{https://github.com/emoose/ExCrypt}},
url = {https://github.com/emoose/ExCrypt},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/excrypt-case/}}
}Plain text
ExCrypt: reconstructing Xbox 360 XeCrypt functions. https://github.com/emoose/ExCrypt (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/excrypt-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · emoose/ExCrypt · Revision 0880945
More in Native binaries
- L1J-Encode-CLI: reconstructed Lineage 1 ServerData codec · Case study
- Wirenet Reverse Engineering: analysing a Linux trojan · Case study
- SNES Station: reconstructing the PS2 emulator executable · Case study
- RFL: decompiling the Wii Mii library · Case study
- cod4map: reconstructing the Call of Duty 4 BSP compiler · Case study
- AGS Aging Cartridge: disassembling version 7.0 · Case study
All 502 entries in Native binariesNative binaries case studies (64)