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Case study

cod4map: reconstructing the Call of Duty 4 BSP compiler

cod4map reconstructs the BSP compiler shipped with the 2007 Call of Duty 4 mod tools from its executable. Its C and C++ source builds a 32-bit Windows cod4map.exe; the project uses x87-oriented compiler flags because SSE2 floating-point generation changes BSP output bytes.

Targets
Binary
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
3
Last commit
2026-09-10
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Use Visual Studio 2019 or later with the x86 C++ toolset and CMake 3.21 or later.
  • Prerequisites: Run the resulting program from the Call of Duty 4 mod tools directory.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{cod4map-reconstruction-case,
  title = {{cod4map: reconstructing the Call of Duty 4 BSP compiler}},
  howpublished = {\url{https://github.com/prd0nja/cod4map}},
  url = {https://github.com/prd0nja/cod4map},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cod4map-reconstruction-case/}}
}

Plain text

cod4map: reconstructing the Call of Duty 4 BSP compiler. https://github.com/prd0nja/cod4map (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cod4map-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · prd0nja/cod4map · Revision fc4226b

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