Case study
cod4map: reconstructing the Call of Duty 4 BSP compiler
cod4map reconstructs the BSP compiler shipped with the 2007 Call of Duty 4 mod tools from its executable. Its C and C++ source builds a 32-bit Windows cod4map.exe; the project uses x87-oriented compiler flags because SSE2 floating-point generation changes BSP output bytes.
- Targets
- Binary
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-09-10
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Use Visual Studio 2019 or later with the x86 C++ toolset and CMake 3.21 or later.
- Prerequisites: Run the resulting program from the Call of Duty 4 mod tools directory.
- License: No licence file in the repository.
Cite
BibTeX
@misc{cod4map-reconstruction-case,
title = {{cod4map: reconstructing the Call of Duty 4 BSP compiler}},
howpublished = {\url{https://github.com/prd0nja/cod4map}},
url = {https://github.com/prd0nja/cod4map},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/cod4map-reconstruction-case/}}
}Plain text
cod4map: reconstructing the Call of Duty 4 BSP compiler. https://github.com/prd0nja/cod4map (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cod4map-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · prd0nja/cod4map · Revision fc4226b
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