# Eden: partial Project Eden reconstruction

> Eden begins a Windows reconstruction of the 2001 game Project Eden, targeting a DirectX 9 build. Its C++ source covers a game window, error codes, an optional CD check, and partial DirectX and input initialization. The stated goal is to reach the game's main menu.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mercat0r/Eden>
- Primary source: <https://github.com/mercat0r/Eden/blob/aa60e364e4dfa458dd6c966df59562489edfa1fe/README.md>
- Catalog page: <https://awesomerea.org/resources/eden-project-eden-case/>
- Record JSON: <https://awesomerea.org/resources/eden-project-eden-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/eden-project-eden-case/index.md)

## Requirements & limits

- **Prerequisites:** Visual C++ solution and DirectX dependencies indicated by the project files.
- **Limits:** The reconstruction is at an early stage; DirectX and input initialization are partial.
- **License:** MIT licence.

## Primary sources

1. <https://github.com/mercat0r/Eden/blob/aa60e364e4dfa458dd6c966df59562489edfa1fe/README.md>

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- [Final Fantasy 4 Vita: running the Android game on PS Vita](https://awesomerea.org/resources/final-fantasy-4-vita-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
