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Case study

Final Fantasy 4 Vita: running the Android game on PS Vita

Final Fantasy 4 Vita ports the Android release of Final Fantasy 4 to PS Vita by loading its ARMv7 executable into memory, resolving Android imports with native functions and applying runtime patches. It uses libff4.so extracted from the player's APK and an OBB file, with display and input adaptations.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
40
Last commit
2023-09-05
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply a legally obtained Final Fantasy 4 Android APK and OBB file.
  • Prerequisites: PS Vita setup requires kubridge and libshacccg.suprx; install FdFix unless using the repatch plugin. Building requires vitaSDK and the documented libraries.
  • License: MIT license.

Cite

BibTeX

@misc{final-fantasy-4-vita-case,
  title = {{Final Fantasy 4 Vita: running the Android game on PS Vita}},
  howpublished = {\url{https://github.com/Rinnegatamante/ff4_vita}},
  url = {https://github.com/Rinnegatamante/ff4_vita},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/final-fantasy-4-vita-case/}}
}

Plain text

Final Fantasy 4 Vita: running the Android game on PS Vita. https://github.com/Rinnegatamante/ff4_vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/final-fantasy-4-vita-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Rinnegatamante/ff4_vita · Revision de9543c

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