Case study
Final Fantasy 4 Vita: running the Android game on PS Vita
Final Fantasy 4 Vita ports the Android release of Final Fantasy 4 to PS Vita by loading its ARMv7 executable into memory, resolving Android imports with native functions and applying runtime patches. It uses libff4.so extracted from the player's APK and an OBB file, with display and input adaptations.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 40
- Last commit
- 2023-09-05
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply a legally obtained Final Fantasy 4 Android APK and OBB file.
- Prerequisites: PS Vita setup requires kubridge and libshacccg.suprx; install FdFix unless using the repatch plugin. Building requires vitaSDK and the documented libraries.
- License: MIT license.
Cite
BibTeX
@misc{final-fantasy-4-vita-case,
title = {{Final Fantasy 4 Vita: running the Android game on PS Vita}},
howpublished = {\url{https://github.com/Rinnegatamante/ff4_vita}},
url = {https://github.com/Rinnegatamante/ff4_vita},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/final-fantasy-4-vita-case/}}
}Plain text
Final Fantasy 4 Vita: running the Android game on PS Vita. https://github.com/Rinnegatamante/ff4_vita (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/final-fantasy-4-vita-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Rinnegatamante/ff4_vita · Revision de9543c
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