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Case study

Digimon World 2003: a native PC port from decompiled C

Digimon World 2003 is ported from decompiled C code for the European PlayStation release into a native Windows program. The port replaces console graphics, audio, files, controls and memory card services with PC implementations using OpenGL and SDL, and reads game content from the user's disc image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-11-08
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11 and a graphics card supporting OpenGL 3.3.
  • Prerequisites: A disc image of Digimon World 2003 (Europe), SLES-03936; a .cue/.bin pair is preferred.
  • Scope: The American and Japanese releases are refused by the port.
  • License: MIT License.

Cite

BibTeX

@misc{dw3-native-port-case,
  title = {{Digimon World 2003: a native PC port from decompiled C}},
  howpublished = {\url{https://github.com/Feerdus95/dw3-native-port}},
  url = {https://github.com/Feerdus95/dw3-native-port},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw3-native-port-case/}}
}

Plain text

Digimon World 2003: a native PC port from decompiled C. https://github.com/Feerdus95/dw3-native-port (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/dw3-native-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Feerdus95/dw3-native-port · Revision 656fba7
  2. CREDITS.md GitHub · Feerdus95/dw3-native-port · Revision 656fba7

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