Case study
Digimon World 2003: a native PC port from decompiled C
Digimon World 2003 is ported from decompiled C code for the European PlayStation release into a native Windows program. The port replaces console graphics, audio, files, controls and memory card services with PC implementations using OpenGL and SDL, and reads game content from the user's disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-11-08
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11 and a graphics card supporting OpenGL 3.3.
- Prerequisites: A disc image of Digimon World 2003 (Europe), SLES-03936; a .cue/.bin pair is preferred.
- Scope: The American and Japanese releases are refused by the port.
- License: MIT License.
Cite
BibTeX
@misc{dw3-native-port-case,
title = {{Digimon World 2003: a native PC port from decompiled C}},
howpublished = {\url{https://github.com/Feerdus95/dw3-native-port}},
url = {https://github.com/Feerdus95/dw3-native-port},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw3-native-port-case/}}
}Plain text
Digimon World 2003: a native PC port from decompiled C. https://github.com/Feerdus95/dw3-native-port (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/dw3-native-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Feerdus95/dw3-native-port · Revision 656fba7
- CREDITS.md GitHub · Feerdus95/dw3-native-port · Revision 656fba7
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