# Digimon World 2003: a native PC port from decompiled C

> Digimon World 2003 is ported from decompiled C code for the European PlayStation release into a native Windows program. The port replaces console graphics, audio, files, controls and memory card services with PC implementations using OpenGL and SDL, and reads game content from the user's disc image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Feerdus95/dw3-native-port>
- Primary source: <https://github.com/Feerdus95/dw3-native-port/blob/656fba703759b9f886a5900578b5d6efafd3b637/README.md>
- Catalog page: <https://awesomerea.org/resources/dw3-native-port-case/>
- Record JSON: <https://awesomerea.org/resources/dw3-native-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dw3-native-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 and a graphics card supporting OpenGL 3.3.
- **Prerequisites:** A disc image of Digimon World 2003 (Europe), SLES-03936; a .cue/.bin pair is preferred.
- **Scope:** The American and Japanese releases are refused by the port.
- **License:** MIT License.

## Primary sources

1. <https://github.com/Feerdus95/dw3-native-port/blob/656fba703759b9f886a5900578b5d6efafd3b637/README.md>
2. <https://github.com/Feerdus95/dw3-native-port/blob/656fba703759b9f886a5900578b5d6efafd3b637/CREDITS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
