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Case study

Duck Hunt Disassembly: reconstructing the World release in assembly

Duck Hunt Disassembly reconstructs the game's World release as NES assembly using nesgodisasm and an emulator code/data log. The assembly builds through ca65 and ld65, with a CRC-32 check against the target ROM; RAM-viewer experiments inform its variable notes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2023-09-22
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Target: Duck Hunt World (JUE) release with CRC-32 4644085e.
  • Prerequisites: Building the ROM uses ca65 and ld65; nesgodisasm generates assembly, and an emulator can produce the code/data log.
  • Limits: The code/data log is still a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{duck-hunt-disassembly-case,
  title = {{Duck Hunt Disassembly: reconstructing the World release in assembly}},
  howpublished = {\url{https://github.com/jpeisach/DuckHuntDisassembly}},
  url = {https://github.com/jpeisach/DuckHuntDisassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/duck-hunt-disassembly-case/}}
}

Plain text

Duck Hunt Disassembly: reconstructing the World release in assembly. https://github.com/jpeisach/DuckHuntDisassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/duck-hunt-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jpeisach/DuckHuntDisassembly · Revision ad06e65
  2. Makefile GitHub · jpeisach/DuckHuntDisassembly · Revision ad06e65
  3. NOTES.md GitHub · jpeisach/DuckHuntDisassembly · Revision ad06e65

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