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Case study

Duke Nukem Zero Hour: decompiling the Nintendo 64 game

This decompiles Duke Nukem: Zero Hour for the Nintendo 64. The US ROM is named baserom.us.z64. make setup extracts it, and make builds build/us/dukenukemzerohour.z64. The French ROM is baserom.fr.z64 and uses VERSION=fr. The README instructions use Ubuntu 22.04 or WSL2, a MIPS GNU toolchain, Python 3.9 or newer, and splat64. A Docker image dukenukemzerohour contains the same dependencies.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
280
Last commit
2025-11-06
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • A US or French ROM. Ubuntu 22.04 packages make, git, build-essential, and the MIPS binutils and cpp packages. Python 3.9 or newer.
  • The README names no license.

Cite

BibTeX

@misc{duke-nukem-zero-hour,
  title = {{Duke Nukem Zero Hour: decompiling the Nintendo 64 game}},
  howpublished = {\url{https://github.com/Gillou68310/DukeNukemZeroHour}},
  url = {https://github.com/Gillou68310/DukeNukemZeroHour},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/duke-nukem-zero-hour/}}
}

Plain text

Duke Nukem Zero Hour: decompiling the Nintendo 64 game. https://github.com/Gillou68310/DukeNukemZeroHour (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/duke-nukem-zero-hour/

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About this entry

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Primary sources

  1. README.md GitHub · Gillou68310/DukeNukemZeroHour · Revision beca471

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