Case study
Doom SNES: a SNESRecomp native PC port
DoomSNESRecomp ports the SNES release of Doom to native Windows, Linux and macOS builds using SNESRecomp. Bank configuration and symbol maps guide code generation from the user’s ROM; the host renderer captures Super FX scene state for higher resolution and widescreen presentation. Optional controls and gameplay changes sit alongside the recompilation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 22
- Last commit
- 2026-10-22
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a user-owned Doom (USA).sfc ROM.
- Prerequisites: The documented releases target Windows x64/x86, Linux x64 and macOS Intel/Apple Silicon.
- Limits: The author notes unresolved music crackle in E1M1.
- License: PolyForm Noncommercial License 1.0.0.
Cite
BibTeX
@misc{doom-snes-recomp-case,
title = {{Doom SNES: a SNESRecomp native PC port}},
howpublished = {\url{https://github.com/Cacodemontube/DoomSNESRecomp}},
url = {https://github.com/Cacodemontube/DoomSNESRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doom-snes-recomp-case/}}
}Plain text
Doom SNES: a SNESRecomp native PC port. https://github.com/Cacodemontube/DoomSNESRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doom-snes-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Cacodemontube/DoomSNESRecomp · Revision 23b7a49
- recomp/README.md GitHub · Cacodemontube/DoomSNESRecomp · Revision 23b7a49
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