Case study
DOA3: an Android port of Dead or Alive 3
DOA3 adapts statically recompiled Dead or Alive 3 Xbox code for Android ARM64. Its runtime uses OpenGL ES 3 for graphics and SDL3 for audio and input, while the launcher reads resources directly from the user's USA ISO; the author reports startup, menus and a fight on one device.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 6
- Last commit
- 2026-10-12
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original USA Dead or Alive 3 ISO is required on an Android 8.0 or newer ARM64 device with OpenGL ES 3.0.
- Prerequisites: A source build requires locally prepared game code and external tools.
- Limits: The alpha was exercised on RG477M; full completion and all characters, arenas and effects remain unchecked.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{doa3-android-port-case,
title = {{DOA3: an Android port of Dead or Alive 3}},
howpublished = {\url{https://github.com/Wannamingo/DOA3}},
url = {https://github.com/Wannamingo/DOA3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doa3-android-port-case/}}
}Plain text
DOA3: an Android port of Dead or Alive 3. https://github.com/Wannamingo/DOA3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doa3-android-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.en.md GitHub · Wannamingo/DOA3 · Revision 8131a29
- docs/source-status.md GitHub · Wannamingo/DOA3 · Revision 8131a29
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