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Case study

DOA3: an Android port of Dead or Alive 3

DOA3 adapts statically recompiled Dead or Alive 3 Xbox code for Android ARM64. Its runtime uses OpenGL ES 3 for graphics and SDL3 for audio and input, while the launcher reads resources directly from the user's USA ISO; the author reports startup, menus and a fight on one device.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
6
Last commit
2026-10-12
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An original USA Dead or Alive 3 ISO is required on an Android 8.0 or newer ARM64 device with OpenGL ES 3.0.
  • Prerequisites: A source build requires locally prepared game code and external tools.
  • Limits: The alpha was exercised on RG477M; full completion and all characters, arenas and effects remain unchecked.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{doa3-android-port-case,
  title = {{DOA3: an Android port of Dead or Alive 3}},
  howpublished = {\url{https://github.com/Wannamingo/DOA3}},
  url = {https://github.com/Wannamingo/DOA3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doa3-android-port-case/}}
}

Plain text

DOA3: an Android port of Dead or Alive 3. https://github.com/Wannamingo/DOA3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doa3-android-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.en.md GitHub · Wannamingo/DOA3 · Revision 8131a29
  2. docs/source-status.md GitHub · Wannamingo/DOA3 · Revision 8131a29

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