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Case study

Disruptor Recompiled: rebuilding the PlayStation game for Windows

Disruptor Recompiled translates the USA PlayStation release of Disruptor into C with PSXRecomp and builds a native Windows executable from the player's disc image. Its repository adds framework patches and game-specific code for widescreen display, input and presentation changes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
7
Last commit
2026-09-25
Language
Python

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires Windows 10 or 11 64-bit, an OpenGL 3.3 graphics card and a user-supplied Disruptor USA .bin or .iso image.
  • Limits: The release is a release candidate; frame interpolation and faster loading are experimental.
  • License: PolyForm Noncommercial License 1.0.0.

Cite

BibTeX

@misc{disruptor-recomp-case,
  title = {{Disruptor Recompiled: rebuilding the PlayStation game for Windows}},
  howpublished = {\url{https://github.com/Phroster/DisruptorRecomp}},
  url = {https://github.com/Phroster/DisruptorRecomp},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/disruptor-recomp-case/}}
}

Plain text

Disruptor Recompiled: rebuilding the PlayStation game for Windows. https://github.com/Phroster/DisruptorRecomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/disruptor-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Phroster/DisruptorRecomp · Revision 408f214
  2. release/README.md GitHub · Phroster/DisruptorRecomp · Revision 408f214

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