Case study
Disruptor Recompiled: rebuilding the PlayStation game for Windows
Disruptor Recompiled translates the USA PlayStation release of Disruptor into C with PSXRecomp and builds a native Windows executable from the player's disc image. Its repository adds framework patches and game-specific code for widescreen display, input and presentation changes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 7
- Last commit
- 2026-09-25
- Language
- Python
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires Windows 10 or 11 64-bit, an OpenGL 3.3 graphics card and a user-supplied Disruptor USA .bin or .iso image.
- Limits: The release is a release candidate; frame interpolation and faster loading are experimental.
- License: PolyForm Noncommercial License 1.0.0.
Cite
BibTeX
@misc{disruptor-recomp-case,
title = {{Disruptor Recompiled: rebuilding the PlayStation game for Windows}},
howpublished = {\url{https://github.com/Phroster/DisruptorRecomp}},
url = {https://github.com/Phroster/DisruptorRecomp},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/disruptor-recomp-case/}}
}Plain text
Disruptor Recompiled: rebuilding the PlayStation game for Windows. https://github.com/Phroster/DisruptorRecomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/disruptor-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Phroster/DisruptorRecomp · Revision 408f214
- release/README.md GitHub · Phroster/DisruptorRecomp · Revision 408f214
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