Case study
DK64Recomp-NX: a Switch port of Donkey Kong 64
DK64Recomp-NX brings Donkey Kong 64 to Switch by translating its N64 MIPS code to C ahead of time. It adapts the existing PC recompilation with a GLideN64 OpenGL renderer, Switch OS services and a different threading model.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 7
- Last commit
- 2026-10-11
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A Switch running Atmosphère with the Homebrew Menu and the user's own USA Donkey Kong 64 ROM are required.
- Scope: The USA release is the only supported ROM version.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{dk64recomp-nx-case,
title = {{DK64Recomp-NX: a Switch port of Donkey Kong 64}},
howpublished = {\url{https://github.com/Trinalord777/DK64Recomp-NX}},
url = {https://github.com/Trinalord777/DK64Recomp-NX},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dk64recomp-nx-case/}}
}Plain text
DK64Recomp-NX: a Switch port of Donkey Kong 64. https://github.com/Trinalord777/DK64Recomp-NX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dk64recomp-nx-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Trinalord777/DK64Recomp-NX · Revision c8d12fe
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