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Case study

DK64Recomp-NX: a Switch port of Donkey Kong 64

DK64Recomp-NX brings Donkey Kong 64 to Switch by translating its N64 MIPS code to C ahead of time. It adapts the existing PC recompilation with a GLideN64 OpenGL renderer, Switch OS services and a different threading model.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
7
Last commit
2026-10-11
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A Switch running Atmosphère with the Homebrew Menu and the user's own USA Donkey Kong 64 ROM are required.
  • Scope: The USA release is the only supported ROM version.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{dk64recomp-nx-case,
  title = {{DK64Recomp-NX: a Switch port of Donkey Kong 64}},
  howpublished = {\url{https://github.com/Trinalord777/DK64Recomp-NX}},
  url = {https://github.com/Trinalord777/DK64Recomp-NX},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dk64recomp-nx-case/}}
}

Plain text

DK64Recomp-NX: a Switch port of Donkey Kong 64. https://github.com/Trinalord777/DK64Recomp-NX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dk64recomp-nx-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Trinalord777/DK64Recomp-NX · Revision c8d12fe

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