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Case study

Destruction Derby 2: portable C port of the PlayStation game

Destruction Derby 2 is ported from its USA PlayStation executable and overlays into portable C11 using SDL3. The source replaces the game's PSX SDK calls for graphics, sound, disc access, controls and memory cards, and builds its asset directory from the user's own disc image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-31
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-supplied Destruction Derby 2 USA .cue/.bin disc image and Python 3 are required to prepare assets.
  • Prerequisites: Building requires CMake 3.24 or newer and a C11 compiler. CMake uses an installed SDL3 or downloads the pinned 3.4.18 release; the author reports testing with MSVC.
  • Limits: Some behavior remains to be compared against the original game.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{destruction-derby-2-port-case,
  title = {{Destruction Derby 2: portable C port of the PlayStation game}},
  howpublished = {\url{https://github.com/wardboumans/dd2-psx-decomp}},
  url = {https://github.com/wardboumans/dd2-psx-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/destruction-derby-2-port-case/}}
}

Plain text

Destruction Derby 2: portable C port of the PlayStation game. https://github.com/wardboumans/dd2-psx-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/destruction-derby-2-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wardboumans/dd2-psx-decomp · Revision ded2375
  2. docs/NOTES.md GitHub · wardboumans/dd2-psx-decomp · Revision ded2375

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